Nodebuilder Problem - UTNT Map02

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Tormentor667
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Nodebuilder Problem - UTNT Map02

Post by Tormentor667 »

I just fixed a few things for the v1.05 version of UTNT (fully Skulltag compatible) and well, I seem to have a serious problem with the nodebuilder at the moment. I am using ZDBSP1.9 with the following settings:

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zdbsp -x -z -w -b -r tnt02.wad -o tnt02_gl.wad
And that's what happens when I play the map with GZDoom 1.1.6 (or the latest one, same problem in Skulltag), this problem hasn't been there before by the way, so maybe I am doing something wrong when I build the nodes:
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Jive
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Post by Jive »

Graf said me that the values to use were :
zdbsp.exe -z -x -b -r
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Post by Enjay »

Jive wrote:-z -x -b -r
Tormentor667 wrote:-x -z -w -b -r
The only difference is the -w and all that does show warning messages.
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Post by Jive »

Enjay, please, let me tell you how thankful I am for all of that you have done for the community, since a so long time, and for all the good time I had thanks to you !

Thank you to don't answer me, and to put this homage in your pocket silently !!!
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Post by Tormentor667 »

Whatever, that's definitely not the solution
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Post by Jive »

I think so strange to find here a veryyyyyyyyyy old bug of Doom Legacy...
I know that Graf is capable to solve it (because Thierry van Elsuwé answered me, at that time, that it was a tedious bug, needing to write from scratch a new engine for the OpenGl mode, and Graf made it on his side.
Or... he used bugged parts of Legacy?!? (lol, I'm kidding)

Whatever, so strange bug, very hideous !!!
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Post by Graf Zahl »

Can you please post map coordinates so that I can investigate myself?
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Post by Tormentor667 »

I will upload the current build later this evening and send you a pm so you can test it on your own. It's right at the start of TNT02 then.
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Graf Zahl
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Post by Graf Zahl »

This is not a nodebuilder problem.

What's interesting is that the glitch only happens when there's weather effects in the skybox. I'll assume that the old version did this differently so that the glitch didn't show.

This seems to be an engine related problem but it's a bit weird that it manifests itself in such a strange manner.
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Post by Tormentor667 »

The weather effects are now being spawned with DECORATE only, before they were spawned through ACS, don't know if this info helps though. So, there is nothing wrong with the nodes or the map at all?
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Post by Graf Zahl »

No, it doesn't look that way. Something about the weather effects seems to cause problems with the depth buffering but so far I have no idea what precisely.
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Post by Tormentor667 »

Definitely a strange effect
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