Well, it's not necessary since there's compiled builds available; but it isn't not recommended: it works fairly well. For the most part, the process is exactly the same. You just need to get the glext.h and wglext.h files and put them in src/gl/...ziggy wrote:I guess compiling GZDoom using ZDoom compiling instructions is not recommended?
GZDoom Archive?
Moderator: Graf Zahl
- Gez
- Developer
- Posts: 1399
- Joined: Mon Oct 22, 2007 16:47
-
- Posts: 6
- Joined: Sat Jan 10, 2009 15:12
Thank you for uploading 1.0.26. Now my demos run perfectly.
And thanks to Gez for your input on compiling GZDoom. Speaking of compiling, I think this thread should be a sticky.
ziggy
And thanks to Gez for your input on compiling GZDoom. Speaking of compiling, I think this thread should be a sticky.
ziggy
- Rachael
- Developer
- Posts: 3651
- Joined: Sat May 13, 2006 10:30
I'm leaving it to Graf to decide on whether or not he wants to sticky that post. It does have some useful information in there, though.ziggy wrote:Speaking of compiling, I think this thread should be a sticky.
