GZDoom Archive?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Gez
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Post by Gez »

ziggy wrote:I guess compiling GZDoom using ZDoom compiling instructions is not recommended?
Well, it's not necessary since there's compiled builds available; but it isn't not recommended: it works fairly well. For the most part, the process is exactly the same. You just need to get the glext.h and wglext.h files and put them in src/gl/...
ziggy
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Post by ziggy »

Thank you for uploading 1.0.26. Now my demos run perfectly.

And thanks to Gez for your input on compiling GZDoom. Speaking of compiling, I think this thread should be a sticky.

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Rachael
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Post by Rachael »

ziggy wrote:Speaking of compiling, I think this thread should be a sticky.
I'm leaving it to Graf to decide on whether or not he wants to sticky that post. It does have some useful information in there, though. :)
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