Gzdoom models skins etc
Moderator: Graf Zahl
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Gzdoom models skins etc
Hey.
I wonder if there is any guide that shows you how to bind a skin to model etc i can't rlly figure out how it works. I know how to import model and so and now i'm planning on making model.
I wonder if there is any guide that shows you how to bind a skin to model etc i can't rlly figure out how it works. I know how to import model and so and now i'm planning on making model.
- Enjay
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If you mean how to get GZdoom to apply the correct skin to your model, look here:
http://zdoom.org/wiki/MODELDEF
If you mean how to map a skin to a model in a model editing program, that would depend on the software that you are using.
http://zdoom.org/wiki/MODELDEF
If you mean how to map a skin to a model in a model editing program, that would depend on the software that you are using.
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okey i mean how to apply the skin to a model.. i'm using blender atm.Enjay wrote:If you mean how to get GZdoom to apply the correct skin to your model, look here:
http://zdoom.org/wiki/MODELDEF
If you mean how to map a skin to a model in a model editing program, that would depend on the software that you are using.
Also Milkshape. You know any guide on those programs how to do it?
Thanks for help!
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Please i rlly need help now!
I'm stuck!
I want to have the modell rdy to be used in gzdoom! but have no idea how to fix the skin to it.
Can someone plz just offer some of ur time to show me how to do.
would be great if anyone just could put a skin to it soo its rdy to be imported to gzdoom.. i mean not a "good" skin just something. and then tell me how you did it.
heavyhealthpack.md2 - 0.64MB
I rlly appreicate help!!
I'm stuck!
I want to have the modell rdy to be used in gzdoom! but have no idea how to fix the skin to it.
Can someone plz just offer some of ur time to show me how to do.
would be great if anyone just could put a skin to it soo its rdy to be imported to gzdoom.. i mean not a "good" skin just something. and then tell me how you did it.
heavyhealthpack.md2 - 0.64MB
I rlly appreicate help!!
- wildweasel
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that helped me with the uv /mapping, but still i have no idea how to get the skin file in 1 file and the md2 model in 1 soo i can import it into Gzdoom.KuriKai wrote:This might help
http://www.youtube.com/watch?v=mVhhZ2KRr4Q&fmt=18
and also this
http://en.wikibooks.org/wiki/Blender_3D ... Map_Basics
Regards
- Enjay
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If you've got the UV map sorted out, you allocate the skin to the model using the modeldef lump in your project. Explained at the link that I gave you in my first reply.
Put bot the MD2 and the skin image in your PK3 file and use MODELDEF to tell GZdoom to use them just like the examples on the Wiki page.
Put bot the MD2 and the skin image in your PK3 file and use MODELDEF to tell GZdoom to use them just like the examples on the Wiki page.