Gzdoom models skins etc

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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ExtremeMachine
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Gzdoom models skins etc

Post by ExtremeMachine »

Hey.

I wonder if there is any guide that shows you how to bind a skin to model etc i can't rlly figure out how it works. I know how to import model and so and now i'm planning on making model.
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Enjay
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Post by Enjay »

If you mean how to get GZdoom to apply the correct skin to your model, look here:

http://zdoom.org/wiki/MODELDEF

If you mean how to map a skin to a model in a model editing program, that would depend on the software that you are using.
ExtremeMachine
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Post by ExtremeMachine »

Enjay wrote:If you mean how to get GZdoom to apply the correct skin to your model, look here:

http://zdoom.org/wiki/MODELDEF

If you mean how to map a skin to a model in a model editing program, that would depend on the software that you are using.
okey i mean how to apply the skin to a model.. i'm using blender atm.
Also Milkshape. You know any guide on those programs how to do it?

Thanks for help!
ExtremeMachine
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Post by ExtremeMachine »

Please i rlly need help now!

I'm stuck!

I want to have the modell rdy to be used in gzdoom! but have no idea how to fix the skin to it.

Can someone plz just offer some of ur time to show me how to do.

would be great if anyone just could put a skin to it soo its rdy to be imported to gzdoom.. i mean not a "good" skin just something. and then tell me how you did it.

heavyhealthpack.md2 - 0.64MB


I rlly appreicate help!!
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wildweasel
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Post by wildweasel »

You know, it's only been one day, there's no need to keep posting over and over... =P
ExtremeMachine
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Post by ExtremeMachine »

wildweasel wrote:You know, it's only been one day, there's no need to keep posting over and over... =P
no but my last post maybe didn't occur clear enought.. and next post i did upload a 3d model also..
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Rachael
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Post by Rachael »

I know nothing about 3D models, never used them enough, the only thing I could tell you is some of them look cool.
ExtremeMachine
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Post by ExtremeMachine »

that helped me with the uv /mapping, but still i have no idea how to get the skin file in 1 file and the md2 model in 1 soo i can import it into Gzdoom.

Regards
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Enjay
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Post by Enjay »

If you've got the UV map sorted out, you allocate the skin to the model using the modeldef lump in your project. Explained at the link that I gave you in my first reply.

Put bot the MD2 and the skin image in your PK3 file and use MODELDEF to tell GZdoom to use them just like the examples on the Wiki page.
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