Is it possible to define a model what crashes GZdoom?

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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DoomerMrT
Posts: 91
Joined: Thu Aug 09, 2007 19:07

Is it possible to define a model what crashes GZdoom?

Post by DoomerMrT »

I don't know what's the problem but it crashes gzdoom for good.


DECORATE

[spoiler]ACTOR Toilet 6666
{
Radius 16
Height 32
+SOLID
States
{
Spawn:
TOIL A -1
Stop
}
}[/spoiler]


MODELDEF

[spoiler]Model Toilet
{
Path "models"
Model 0 "TOILET.md2"
Skin 0 "toilet.png"
Scale 1.0 1.0 1.0

FrameIndex TOIL A 0 0
}[/spoiler]
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Graf Zahl
GZDoom Developer
GZDoom Developer
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Location: Germany
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Post by Graf Zahl »

Maybe the model file itself is broken?
DoomerMrT
Posts: 91
Joined: Thu Aug 09, 2007 19:07

Post by DoomerMrT »

User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

I don't care where you got it. I have no desire to scan through that site. If you want this fixed post a WAD that I can just start to see the error.
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