This issue goes back to as far as I know (1.1.06). The software renderer is not affected, and neither is Skulltag 0.97e2032's GL mode.
1.2.1: mouse cursor visible/double window initialization
Moderator: Graf Zahl
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				jengelh
 - Posts: 41
 - Joined: Sat Jun 24, 2006 10:21
 
1.2.1: mouse cursor visible/double window initialization
In GL fullscreen mode, the X mouse cursor is visible, centered together with the crosshair. [ It follows the semantics of forcing the mouse pointer back to the center of the screen, so it at least proves mouselook works 
 ]
This issue goes back to as far as I know (1.1.06). The software renderer is not affected, and neither is Skulltag 0.97e2032's GL mode.
			
			
													This issue goes back to as far as I know (1.1.06). The software renderer is not affected, and neither is Skulltag 0.97e2032's GL mode.
					Last edited by jengelh on Mon Apr 20, 2009 11:05, edited 1 time in total.
									
			
						
										
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				selivanow
 - Posts: 7
 - Joined: Thu Jun 26, 2008 18:23
 
Re: 1.2.1: mouse cursor visible
I just compiled 1.2.1 for 64bit linux and noticed that as well.  But I can live with that for now.  It seems that the graphics corruption with a 64 bit binary has been resolved.
			
			
									
						
										
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				Graf Zahl
														 - GZDoom Developer

 - Posts: 7148
 - Joined: Wed Jul 20, 2005 9:48
 - Location: Germany
 
Re: 1.2.1: mouse cursor visible
I will need help from someone who can test this. I don't use Linux.
			
			
									
						
										
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				selivanow
 - Posts: 7
 - Joined: Thu Jun 26, 2008 18:23
 
Re: 1.2.1: mouse cursor visible
I'm willing to test for this and whatever else comes up (that I can duplicate on my system, of course).
			
			
									
						
										
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				hungerfish
														 - Posts: 13
 - Joined: Wed Feb 04, 2009 3:28
 
Re: 1.2.1: mouse cursor visible
I've also experienced this. I posted about it here.
http://forum.drdteam.org/viewtopic.php?f=24&t=3830
Workaround is to disable and re-enable the mouse. Cursor disappears.
Bind a key to it, to make that more simple.
Its just a workaround though...
			
			
									
						
										
						http://forum.drdteam.org/viewtopic.php?f=24&t=3830
Workaround is to disable and re-enable the mouse. Cursor disappears.
Bind a key to it, to make that more simple.
Its just a workaround though...
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				jengelh
 - Posts: 41
 - Joined: Sat Jun 24, 2006 10:21
 
Re: 1.2.1: mouse cursor visible
Here is the patch that fixes it for me.
			
			
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				jengelh
 - Posts: 41
 - Joined: Sat Jun 24, 2006 10:21
 
Re: 1.2.1: mouse cursor visible
Note to self: the mousepointer is a crosshair cheat, which is.. probably not so good if xhairs are force-disabled in a network game.
			
			
									
						
										
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				jengelh
 - Posts: 41
 - Joined: Sat Jun 24, 2006 10:21
 
Re: 1.2.1: mouse cursor visible
I see what you did there. Now as it stands, it today happened to me that the mouse cursor was slightly offset from the real crosshair, being rather a nuisance than a potential hack.
EDIT: The patch also fixes the "double creation" of the GL window that can be observed in non-fullscreen mode.
			
			
									
						
										
						EDIT: The patch also fixes the "double creation" of the GL window that can be observed in non-fullscreen mode.
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				Agent ME
														 - Posts: 229
 - Joined: Mon Jan 02, 2006 12:39
 
Re: 1.2.1: mouse cursor visible
Really? That's been bugging me for a while, glad to see it fixed.jengelh wrote:EDIT: The patch also fixes the "double creation" of the GL window that can be observed in non-fullscreen mode.
