1.2.1: mouse cursor visible/double window initialization

Bugs that have been resolved.

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jengelh
Posts: 41
Joined: Sat Jun 24, 2006 10:21

1.2.1: mouse cursor visible/double window initialization

Post by jengelh »

In GL fullscreen mode, the X mouse cursor is visible, centered together with the crosshair. [ It follows the semantics of forcing the mouse pointer back to the center of the screen, so it at least proves mouselook works ;-) ]
This issue goes back to as far as I know (1.1.06). The software renderer is not affected, and neither is Skulltag 0.97e2032's GL mode.
Last edited by jengelh on Mon Apr 20, 2009 11:05, edited 1 time in total.
selivanow
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Joined: Thu Jun 26, 2008 18:23

Re: 1.2.1: mouse cursor visible

Post by selivanow »

I just compiled 1.2.1 for 64bit linux and noticed that as well. But I can live with that for now. It seems that the graphics corruption with a 64 bit binary has been resolved.
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Graf Zahl
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Re: 1.2.1: mouse cursor visible

Post by Graf Zahl »

I will need help from someone who can test this. I don't use Linux.
selivanow
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Re: 1.2.1: mouse cursor visible

Post by selivanow »

I'm willing to test for this and whatever else comes up (that I can duplicate on my system, of course).
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hungerfish
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Re: 1.2.1: mouse cursor visible

Post by hungerfish »

I've also experienced this. I posted about it here.

http://forum.drdteam.org/viewtopic.php?f=24&t=3830

Workaround is to disable and re-enable the mouse. Cursor disappears.
Bind a key to it, to make that more simple.
Its just a workaround though... :roll:
jengelh
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Re: 1.2.1: mouse cursor visible

Post by jengelh »

Here is the patch that fixes it for me.
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jengelh
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Re: 1.2.1: mouse cursor visible

Post by jengelh »

Note to self: the mousepointer is a crosshair cheat, which is.. probably not so good if xhairs are force-disabled in a network game.
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Rachael
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Re: 1.2.1: mouse cursor visible

Post by Rachael »

Image
jengelh
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Re: 1.2.1: mouse cursor visible

Post by jengelh »

I see what you did there. Now as it stands, it today happened to me that the mouse cursor was slightly offset from the real crosshair, being rather a nuisance than a potential hack.
EDIT: The patch also fixes the "double creation" of the GL window that can be observed in non-fullscreen mode.
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Agent ME
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Re: 1.2.1: mouse cursor visible

Post by Agent ME »

jengelh wrote:EDIT: The patch also fixes the "double creation" of the GL window that can be observed in non-fullscreen mode.
Really? That's been bugging me for a while, glad to see it fixed.

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