Im planing a conversion

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Liberation
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Joined: Fri Oct 07, 2005 17:19
Location: Christchurch - England

Im planing a conversion

Post by Liberation »

Hi all..

Im planing on swaping engines for my Tc Napalm, from edge to gzdoom. The reasons for this is because
im fed up with the freindly ai code in edge, its brocken badly and it will never be fixed, also this is the
first port to support slopes and 3d floors.

heres a few screenies in case you dont now what im on about.

http://apocsoft01.250free.com/napalmscreen/beta4.JPG

http://apocsoft01.250free.com/napalmscreen/beta6.JPG

I do have a few questions about the hi res stuff thou, can you have a folder called "textures" and direct gzdoom to use them, also only 8bit textures??

Ive already checked out the weapon coding it dosent look to bad to do, but i never looked at fraggle script...

Im glad to see that gzdoom use the same line tags as edge for 3d floors, makes all my already completed levels compatable :D
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Graf Zahl
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Re: Im planing a conversion

Post by Graf Zahl »

Liberation wrote:
I do have a few questions about the hi res stuff thou, can you have a folder called "textures" and direct gzdoom to use them, also only 8bit textures??
Only for stock texture replacements. You will have to put them into the TEXTUREx lump for now. But there will be better methods in the upcoming versions.
but i never looked at fraggle script...
Officially it is an unsupported feature and only there to play Legacy maps. I never really bothered to understand it all. Maybe on the Legacy homepage you will find some documentation. Too bad that there's no WAD converter for the extended linedef types. Otherwise I'd recommend to convert it all to Hexen map format.

Im glad to see that gzdoom use the same line tags as edge for 3d floors, makes all my already completed levels compatable :D
Nice to know that my attempt to translate what was possible has some use. ;)
Liberation
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Location: Christchurch - England

Post by Liberation »

Sorry to be a pain but how do you put them into the TEXTUREx lump and weres that??
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Graf Zahl
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Post by Graf Zahl »

Any decent WAD management tool should have an option to add scaled textures. But if you can wait a few days you might have some better options.
Liberation
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Post by Liberation »

Ok thanks mate, i dont thimk this will be as easy as i thought it was..
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Graf Zahl
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Post by Graf Zahl »

Rest assured, it won't be that bad. It will just be a text file you have to add. Just wait 2 more days before doing any work on the textures and it should be ok.
Liberation
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Location: Christchurch - England

Post by Liberation »

Ive just started trying to up date my textures and im having trouble getting it to work.. I added a 512x512 32bit texture with xwe as a image and all i get is a grey floor??
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Post by Soultaker »

Did you correctly give the floor the same name as your HiRes Tex? That is how OpenGL ports work I do beleive.
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Graf Zahl
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Post by Graf Zahl »

How did you put the texture into the WAD? True Color textures can only used with HIRESTEX at the moment, not with the regular texture definition mechanisms
Liberation
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Joined: Fri Oct 07, 2005 17:19
Location: Christchurch - England

Post by Liberation »

I dont no what you mean, ive tryed with making it 16bit, 8bit as well but it has no effect,
im using xwe to import it "entry -> load" and ive changed the names so there the same but that had no effect...


remap ZZZFACE3 ZZZFACE3 , thats whats in hirestex??
Liberation
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Joined: Fri Oct 07, 2005 17:19
Location: Christchurch - England

Post by Liberation »

Ok since most people dont care, im going to post step by step what i do, in the hope that someone can show me what ive done wrong.

1. i created a lump in my wad called Hirestex
2. made a entry like "remap ZZZFACE3 ZZZFACE3" ( the lump was called jun1)
3. i loaded up xwe and went to "entry -> load" and loaded the png.
4. xwe saved the png as a image type 35
5. a grey floor in gzdoom :(

The texture is 512x512 32bit png it works in edge fine, so whats the issue with gzdoom..

sorry to sound like im being shitty but it would have taken 5 mins to write a quick tut on this, for example i could just be saving it (in xwe) as the wrong lump type (ie not 35) and thats why its not working.
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Graf Zahl
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Post by Graf Zahl »

Liberation wrote: 2. made a entry like "remap ZZZFACE3 ZZZFACE3" ( the lump was called jun1)

Please explain that.

And since I still don't have a clue what went wrong, could you send me your WAD?
Liberation
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Post by Liberation »

Are you msn or aqivalent?? it would make life easer, i could send you the file over that.
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Graf Zahl
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Post by Graf Zahl »

No. Just send it as a simple email.
Liberation
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Post by Liberation »

I've sent it to your email address that you have on your doomworld profile, 2-3 meg.
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