Frame rate loss when rendering outdoor areas in njma01.wad
Moderator: Graf Zahl
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Frame rate loss when rendering outdoor areas in njma01.wad
This doesn't happen with ZDoom, so I'm curious about why it happens and if it can be prevented somehow. Running the latest SVN build here.
- Graf Zahl
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Re: Frame rate loss when rendering outdoor areas in njma01.wad
What graphics card and CPU? I don't get any slowdown.
The problem is most likely caused by the skybox which uses a line_horizon special to extend the sky into infinity. To handle this some tricks are necessary that may stall older hardware.
The problem is most likely caused by the skybox which uses a line_horizon special to extend the sky into infinity. To handle this some tricks are necessary that may stall older hardware.
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- Posts: 98
- Joined: Tue Jul 14, 2009 21:49
Re: Frame rate loss when rendering outdoor areas in njma01.wad
256mb GeForce 6600 and 3.4ghz Intel Pentium 4.
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- Posts: 98
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Re: Frame rate loss when rendering outdoor areas in njma01.w
I just figured out which option was causing the slowdown; anisotropic filtering (16x)
Disabling it allows outdoor areas to be played at full speed.
Disabling it allows outdoor areas to be played at full speed.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
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Re: Frame rate loss when rendering outdoor areas in njma01.w
Try 4x or 8x. I never had problems with those on a GF 6800.