Frame rate loss when rendering outdoor areas in njma01.wad

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Sussudio
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Frame rate loss when rendering outdoor areas in njma01.wad

Post by Sussudio »

This doesn't happen with ZDoom, so I'm curious about why it happens and if it can be prevented somehow. Running the latest SVN build here.
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Graf Zahl
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Re: Frame rate loss when rendering outdoor areas in njma01.wad

Post by Graf Zahl »

What graphics card and CPU? I don't get any slowdown.

The problem is most likely caused by the skybox which uses a line_horizon special to extend the sky into infinity. To handle this some tricks are necessary that may stall older hardware.
Sussudio
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Re: Frame rate loss when rendering outdoor areas in njma01.wad

Post by Sussudio »

256mb GeForce 6600 and 3.4ghz Intel Pentium 4.
Sussudio
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Re: Frame rate loss when rendering outdoor areas in njma01.w

Post by Sussudio »

I just figured out which option was causing the slowdown; anisotropic filtering (16x)

Disabling it allows outdoor areas to be played at full speed.
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Graf Zahl
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Re: Frame rate loss when rendering outdoor areas in njma01.w

Post by Graf Zahl »

Try 4x or 8x. I never had problems with those on a GF 6800.
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