MAPINFO problems

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Rex Claussen
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MAPINFO problems

Post by Rex Claussen »

GZDooM is giving a variety of errors within MAPINFO, depending on where the text is located. Currently, I have the following MAPINFO:
Spoiler:
and GZDooM spits out the following Fatal Error on startup:
Script error, "paranoid.pk3:mapinfo" line 91:
{: Unknown top level keyword

When I move the text around as follows:
Spoiler:
and GZDooM spits out the following Fatal Error on startup:
Script error, "paranoid.pk3:mapinfo" line 67
Expected '{', got 'sky1'.

I vaguely remember hearing that gameinfo has not yet been implemented in the official versions of GZDooM, but I don't believe that is the problem (as it's commented out in this MAPINFO definition).
dark-slayer-201
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Re: MAPINFO problems

Post by dark-slayer-201 »

I can't use old mapinfo that works on older zdoom engines, like ST97D in anything new
i keep getting the error which states that i need skills to clear them o_O
but it works fine in older versions
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Gez
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Re: MAPINFO problems

Post by Gez »

The problem is that you're mixing two different MAPINFO syntax, the old (with the "property value" form) in the map definitions and the new ("property = value") in the skill definition. Choose one or the other, not both. :wink:
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Rex Claussen
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Re: MAPINFO problems

Post by Rex Claussen »

Gez wrote:The problem is that you're mixing two different MAPINFO syntax, the old (with the "property value" form) in the map definitions and the new ("property = value") in the skill definition. Choose one or the other, not both. :wink:
Ah, yes. I should have figured that there may have been a conflict between the old stuff I had created and the new stuff that Enjay sent me. Thanks.
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Graf Zahl
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Re: MAPINFO problems

Post by Graf Zahl »

GAMEINFO blocks most likely don't even work with the old syntax at all.
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