3d floors get automatically aligned sometimes
Moderator: Graf Zahl
-
- Posts: 30
- Joined: Sat May 09, 2009 23:09
3d floors get automatically aligned sometimes
It's a bit weird. I'm using sloped 3d floors to make 3d archways, and what I normally have to do is align the sides of the target sectors. The facades of the archways are designated textures, so I have to align them. But some of these 3d floors - which happen to be the most recently drawn arch - are already aligned correctly by the engine, and whatever I write in the offset fields in the editor is added over! Did anyone else witness this?
- Enjay
- Developer
- Posts: 4748
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
- Contact:
Re: 3d floors get automatically aligned sometimes
Both the offsets on the control sector and the sides of the in game sector seem to have an effect on the alignment of 3D floor textures - so check both.
- Graf Zahl
- GZDoom Developer
- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
- Contact:
Re: 3d floors get automatically aligned sometimes
The offsets are indeed added. This mirrors the behavior of Legacy's software renderer which I used as a model for texture positioning. I did not use the GL renderer because it had some rather obvious bugs
-
- Posts: 30
- Joined: Sat May 09, 2009 23:09
Re: 3d floors get automatically aligned sometimes
I had thought about this; the control linedefs were aligned "just in case" and the target sector not, so the net effect was all right. But then I reset a sidedef offset inside the box to see any difference and nothing changed. I don't have the wad at me right now, I may repost when I check up again.
Thanks for specifications tho.
Thanks for specifications tho.