3d floors get automatically aligned sometimes

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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printz
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Joined: Sat May 09, 2009 23:09

3d floors get automatically aligned sometimes

Post by printz »

It's a bit weird. I'm using sloped 3d floors to make 3d archways, and what I normally have to do is align the sides of the target sectors. The facades of the archways are designated textures, so I have to align them. But some of these 3d floors - which happen to be the most recently drawn arch - are already aligned correctly by the engine, and whatever I write in the offset fields in the editor is added over! Did anyone else witness this?
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Enjay
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Re: 3d floors get automatically aligned sometimes

Post by Enjay »

Both the offsets on the control sector and the sides of the in game sector seem to have an effect on the alignment of 3D floor textures - so check both.
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Graf Zahl
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Re: 3d floors get automatically aligned sometimes

Post by Graf Zahl »

The offsets are indeed added. This mirrors the behavior of Legacy's software renderer which I used as a model for texture positioning. I did not use the GL renderer because it had some rather obvious bugs
printz
Posts: 30
Joined: Sat May 09, 2009 23:09

Re: 3d floors get automatically aligned sometimes

Post by printz »

I had thought about this; the control linedefs were aligned "just in case" and the target sector not, so the net effect was all right. But then I reset a sidedef offset inside the box to see any difference and nothing changed. I don't have the wad at me right now, I may repost when I check up again.

Thanks for specifications tho.
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