
Weasel's Mods
Moderator: wildweasel
- wildweasel
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- wildweasel
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The shotgun was designed for The Vision by Nmn. It was originally just going to be exclusive to that project, but then I brought it into Seriously for lack of any better double-barrels, then it went into the Mixed series...
You guys are free to do whatever with it. Because I don't think The Vision is ever going to get made.
You guys are free to do whatever with it. Because I don't think The Vision is ever going to get made.
- wildweasel
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Alright, I'm partially back from the dead with a brand new project. As far as I'm concerned, the Mecha Mod and Seriously are scrapped (if anybody wants the current wad file for Seriously, let me know - Mecha Mod isn't in any state to be released). I return, however, with a new mod for GZDoom.
The Stranger
This mod's focus is on more "realistic" styled weapons, much like Operation Mjolnir. It's based on ww-mixed2 (the new status bar, player sounds, the monsters, terrains and switches) but the weapons are all new for the most part. I'm already putting together a design document, and I've got three weapons imported thus far.
* The Martial Arts. Imported from ww-cash and recoded for Decorate, sans alt-fire (the main combo was strengthened, instead).
* The Glock 17. Imported from The Vision and completely overhauled - now semi-automatic, quick to fire, and has auto reloading.
* The Anaconda. Imported from Mixed Tape 2, and overhauled for a more efficient semi-automatic fire, and automatic reloading.
Planned weapons:
* A shotgun - likely the one from ww-opm.
* An "Angel Arm" a la Trigun (though it might use Scuba's Unmaker graphics or something...), built in to the Anaconda. Causes the player's arm to transform into a demonic weapon of mass destruction.
* Throwing knives.
The Stranger
This mod's focus is on more "realistic" styled weapons, much like Operation Mjolnir. It's based on ww-mixed2 (the new status bar, player sounds, the monsters, terrains and switches) but the weapons are all new for the most part. I'm already putting together a design document, and I've got three weapons imported thus far.
* The Martial Arts. Imported from ww-cash and recoded for Decorate, sans alt-fire (the main combo was strengthened, instead).
* The Glock 17. Imported from The Vision and completely overhauled - now semi-automatic, quick to fire, and has auto reloading.
* The Anaconda. Imported from Mixed Tape 2, and overhauled for a more efficient semi-automatic fire, and automatic reloading.
Planned weapons:
* A shotgun - likely the one from ww-opm.
* An "Angel Arm" a la Trigun (though it might use Scuba's Unmaker graphics or something...), built in to the Anaconda. Causes the player's arm to transform into a demonic weapon of mass destruction.
* Throwing knives.
- Deathsong12
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- wildweasel
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- wildweasel
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- wildweasel
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- wildweasel
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How'd you know?
Here
FYI: its only the sprites required for the knife throwing, as well as a decorate code.
A word of warning though, I used A_ThrowGrenade to achive the arc in the throw, but you cant mouse-aim it. And i used the crash state to avoid the death sound after being spawned too long.

FYI: its only the sprites required for the knife throwing, as well as a decorate code.
A word of warning though, I used A_ThrowGrenade to achive the arc in the throw, but you cant mouse-aim it. And i used the crash state to avoid the death sound after being spawned too long.