Weasel's Mods

In this forum, you can start an ongoing development diary detailing the progress on your latest mods in progress.

Moderator: wildweasel

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Chronoteeth
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Post by Chronoteeth »

:D
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wildweasel
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Post by wildweasel »

Yeah, I uh...edited my last post with the new stuff. In case you didn't notice. Heh.
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Chronoteeth
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Post by Chronoteeth »

:O

Where the hell did you get that awesome shotgun?
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wildweasel
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Post by wildweasel »

The shotgun was designed for The Vision by Nmn. It was originally just going to be exclusive to that project, but then I brought it into Seriously for lack of any better double-barrels, then it went into the Mixed series...

You guys are free to do whatever with it. Because I don't think The Vision is ever going to get made.
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wildweasel
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Post by wildweasel »

Alright, I'm partially back from the dead with a brand new project. As far as I'm concerned, the Mecha Mod and Seriously are scrapped (if anybody wants the current wad file for Seriously, let me know - Mecha Mod isn't in any state to be released). I return, however, with a new mod for GZDoom.

The Stranger

This mod's focus is on more "realistic" styled weapons, much like Operation Mjolnir. It's based on ww-mixed2 (the new status bar, player sounds, the monsters, terrains and switches) but the weapons are all new for the most part. I'm already putting together a design document, and I've got three weapons imported thus far.

* The Martial Arts. Imported from ww-cash and recoded for Decorate, sans alt-fire (the main combo was strengthened, instead).
* The Glock 17. Imported from The Vision and completely overhauled - now semi-automatic, quick to fire, and has auto reloading.
* The Anaconda. Imported from Mixed Tape 2, and overhauled for a more efficient semi-automatic fire, and automatic reloading.

Planned weapons:

* A shotgun - likely the one from ww-opm.
* An "Angel Arm" a la Trigun (though it might use Scuba's Unmaker graphics or something...), built in to the Anaconda. Causes the player's arm to transform into a demonic weapon of mass destruction.
* Throwing knives.
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Deathsong12
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Post by Deathsong12 »

Do you mind if I take over the Strife mod, WW? I want to include it as part of a make-over for Strife in general.
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wildweasel
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Post by wildweasel »

Sure, go ahead...
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Soultaker
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Post by Soultaker »

If your gonna use the Moljnir Crowbar then let me know. I already converted the code to Decorate for my own use. I am fairly sure it can be reverted for use with the regular crowbar as well.
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wildweasel
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Post by wildweasel »

I don't intend on adding more melee weapons. I'd probably change the Chainsaw into the break-action shotgun.
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Soultaker
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Post by Soultaker »

Ah okay.
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wildweasel
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Post by wildweasel »

The Stranger

* Retooled the pickup items - they aren't floatbobbing Serious Sam rip-offs anymore. Made them a bit more realistic, changed the sounds, etc.
* Increased the Glock's power a little bit.
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Soultaker
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Post by Soultaker »

:? Uh Glock 17? My mods use the latest model which is the Glock 22. Meh. To each his own.
Inuyasha_989
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Post by Inuyasha_989 »

wildweasel wrote:An "Angel Arm" a la Trigun
:shock: That would kick ass!
wildweasel wrote:Throwing knives
I have one already done you can work off of (If its in decorate.)
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wildweasel
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Post by wildweasel »

Inuyasha: Sure - I may end up reworking the graphics though, if yours happens to use the ICD-SE knife.
Inuyasha_989
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Post by Inuyasha_989 »

How'd you know? ;) Here

FYI: its only the sprites required for the knife throwing, as well as a decorate code.
A word of warning though, I used A_ThrowGrenade to achive the arc in the throw, but you cant mouse-aim it. And i used the crash state to avoid the death sound after being spawned too long.
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