Hey Guys,
I am currently attempting to write up ModelDefs for the jDoom Doom 3 Monster pack so it can work with GZDoom. I have had success so far with the exception of rotation. When the monster changes direction in jDoom it actually rotates, however in GZDoom it just choppily changes the angle. How do I go about making the monster rotate ONLY when it turns during its movement state. Here are one of my ModelDefs if it helps...
http://www.pastebin.ca/1797970
Help with rotating models
Moderator: Graf Zahl
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- Posts: 149
- Joined: Thu Jul 16, 2009 14:31
Re: Help with rotating models
This is a missing feature (from my knowledge), but it may be possible to do this with decorate.
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- Posts: 22
- Joined: Thu Oct 01, 2009 4:21
Re: Help with rotating models
I could probably do this through DECORATE using [wiki]A_SetAngle[/wiki], however from what I am aware of there is no Turning state...