Small Question

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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RaVeN
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Small Question

Post by RaVeN »

Does Hexen really not have secret places? this cannot be counted in stats? Founded Secrets / All Secrets.
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Graf Zahl
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Re: Small Question

Post by Graf Zahl »

No, the original maps do not have secrets. Of course in all ZDoom-based ports there's nothing preventing you from adding some and have them counted.
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NeuralStunner
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Re: Small Question

Post by NeuralStunner »

In UDMF at least, not sure about Hexen Format, adding 1024 to the Sector Special will make it a secret sector as read by ZDoom.
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Graf Zahl
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Re: Small Question

Post by Graf Zahl »

In Hexen format that'll work, too.

Interestingly, Hexen never undid the secret counting code for sector type 9 but since there's nothing in the game to display this info it was more or less wasted. And ZDoom never implemented this sector type for Hexen format...
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