I want to use models but don't know how to make an md2/md3

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wtg62
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I want to use models but don't know how to make an md2/md3

Post by wtg62 »

I've looked at MODELDEF and I know how to use it now.
Only few questions remain though.
How do I make the skin correctly?
How do I make the model?
Is there a certain executable file I need to make models?
If so, do you know where I could learn to use it?
Edit:
How do I put it in a wad? Does it have to be pk3?
Thanks. :) - WTG -
Last edited by wtg62 on Fri Feb 11, 2011 2:14, edited 1 time in total.
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Salad Viking
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Re: I want to use models but don't know how to make an md2/m

Post by Salad Viking »

Did you try Google searching "3D modeller" yet? That's going to get you at least a few results. Blender is a popular free editor. You can try that out.

After this point, you're on your own. Creating a model is on a whole 'nother plane as most Doom modding, and I have no experience in the business.
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Enjay
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Re: I want to use models but don't know how to make an md2/m

Post by Enjay »

Personally, I use Milkshape. Whichever program you end up using, there is quite a steep learning curve though there are likely to be tutorials online for which ever program you choose. My skills are still very limited and most of what I do involves tweaking models to my needs from ones that have already been created by someone else or ripped from a game.

In fact, messing around with someone else's models in a model editor is, IMO, a good way to get a feel for how things are done.
wtg62
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Re: I want to use models but don't know how to make an md2/m

Post by wtg62 »

Ok so there are multiple choices for a md2 model maker. Thanks guys.
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Kilian
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Re: I want to use models but don't know how to make an md2/m

Post by Kilian »

Fully agreed with Enjay, MilkShape3D is most simple way to get --at last-- simple static 3d models in GZ, but I preffer to use .md3 format.

Here, look at simplest example of using model on map (look inside modeldemo.pk3, all is simple there): http://zalil.ru/30493730 (14 kb). I hope, this will answer any possible questions :)
wtg62
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Re: I want to use models but don't know how to make an md2/m

Post by wtg62 »

How do I make a skin or a good sprite? Apparently I must use the pk3 format for this (and it is my first time doing it) and It says my sprite BOX1A0.png is invalid and in my models folder (I specified all paths) It can't find my skin.
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Kilian
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Re: I want to use models but don't know how to make an md2/m

Post by Kilian »

Pretty good graphical editor is adobe photoshop, but it's not free. Good free editor is Gimp, i think.

Upload somewhere your pk3, let's try to see what's wrong.
wtg62
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Re: I want to use models but don't know how to make an md2/m

Post by wtg62 »

Here. Hopefully you'll see whats wrong. I do have gimp 2.6 anyways to begin with. I did not know it had to be png.
Attachments
First Model.pk3
Needs help.
(6.26 KiB) Downloaded 121 times
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Kilian
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Re: I want to use models but don't know how to make an md2/m

Post by Kilian »

Looks likes, there are 2 problems.

1) Texture format is not .png -- it's .bmp (with .png extension).
2) Something wrong with model itself - I cant load it into model editor.

What kind of software you have used?
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Re: I want to use models but don't know how to make an md2/m

Post by Enjay »

Kilian wrote:1) Texture format is not .png -- it's .bmp (with .png extension).
Similarly, it looks like the model is not a md3 either. It is some other format (I don't know what) but with an md3 extension.

This is what the model file looks like in a text editor:

[spoiler]

Code: Select all

header {
  version { "0.9" }
  build { "2005.08.29" }
}
environment {
  grid { 1 10 50 50 }
  framerate { 24 }
}
object { "object01"
  cube {
    name { "cube01" }
    material { " -- default --" }
    scale { 64 64 64 }
    divisions { 1 1 1 }
  }
}
[/spoiler]

And that is nothing like what an md3 should look like.
wtg62
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Re: I want to use models but don't know how to make an md2/m

Post by wtg62 »

Hmm I'll try blender. I tried making that cube model with milkshape but the program doesn't support md2 or md3. Blender might.
wtg62
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Re: I want to use models but don't know how to make an md2/m

Post by wtg62 »

What should it look like in text with an md3/md2?
Should I get someone to teach me how to make models in md2/md3?
What should I do?

Software Used Recently To Attempt:

Milkshape (Failed, doesn't support md2)
Anim8tor (Failed, messed up md2)
Blender (Failed, kept saving md2 as a .blend file)
Gimp 2.6 (Worked sort of but model won't load nor the sprite)

Extensions Attempted to Use:
.Png (From Gimp)
.Md2 (Model)
.Md3 (Model)

Instead Got:
.Blend (From Blender)
.Png (From gimp, It wouldn't load sprites or skin because of model not working)
.An8 (From Anim8tor)

Here's my failed attempted update to fix it:
Attachments
First Model.pk3
(67.74 KiB) Downloaded 123 times
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Enjay
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Re: I want to use models but don't know how to make an md2/m

Post by Enjay »

wtg62 wrote:Hmm I'll try blender. I tried making that cube model with milkshape but the program doesn't support md2 or md3. Blender might.
Milkshape does support MD2 and MD3 formats. It can import and export both. But note: you need to export the formats, not save them.
wtg62 wrote:What should it look like in text with an md3/md2?
MD3 is a binary format so in a text editor it has loads of "odd" lookineg extended characters.

[edit] I just checked your new file. Again it looks like you may simply have renamed whatever you saved in Blender to change the extension to md2. Renaming a file does not change its format. It merely changes its name. The data remains in whatever condition it was before you renamed it. If GZdoom couldn't read the format before you renamed it, giving the file a new name will not help. You need to actually export your file in the format you want (eg MD2 or MD3) using the export routines in whatever software you are using. [/edit]
wtg62
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Re: I want to use models but don't know how to make an md2/m

Post by wtg62 »

Hmm I'll try that

Edit
It says I'm not registered and I can't export for milkshape.
For Blender it says Python.dll is missing or something. Can anyone tell me how to install python.dll
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Enjay
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Re: I want to use models but don't know how to make an md2/m

Post by Enjay »

No idea about python.

I didn't realise/remember that Milkshape needed you to register to export models. I registered my copy quite a while ago now.

Anyway, I don't know if it will help or not but you could look at the attached file. It's a simple cube that I made a while back. It was originally an MD2 but I just updated it to be an MD3 because it's a better format. Just load the zip directly in GZdoom and have a look at map01. Feel free to pull things apart and have a look at how they were done. I made the cube in Milkshape.
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box01a.zip
(4.21 KiB) Downloaded 134 times
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