
Graf please stop calling GZDoom 2.0.98x (in title bar for those who haven't noticed yet). I hope you understand and agree that it's kinda weird to mix them, because ZDoom Community Build was designed to add new features that would make their way into official ZDoom, but GZDoom adds features (like OpenGL renderer or 3D floors) that won't be in ZDoom for sure. And also ZDoom Community Build is my project (or at least was in past when I started it) and I feel kinda sad about "losing" it, because I'm still working on it (altough I haven't released nothing new yet).
BTW I have an idea: what about separating GZDoom-exclusive code with some define (e.g. #ifdef GZDOOM ...) or command line switch (e.g. -zdoomx) to keep the projects separate? That would be fine IMO.