BTW I have an idea: what about separating GZDoom-exclusive code with some define (e.g. #ifdef GZDOOM ...) or command line switch (e.g. -zdoomx) to keep the projects separate? That would be fine IMO.
2.0.98x
Moderator: Graf Zahl
-
grubber
- Site Founder
- Posts: 230
- Joined: Wed Jun 29, 2005 18:57
- Location: Czech Republic, Zlin
2.0.98x
BTW I have an idea: what about separating GZDoom-exclusive code with some define (e.g. #ifdef GZDOOM ...) or command line switch (e.g. -zdoomx) to keep the projects separate? That would be fine IMO.
-
Graf Zahl
- GZDoom Developer

- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
-
grubber
- Site Founder
- Posts: 230
- Joined: Wed Jun 29, 2005 18:57
- Location: Czech Republic, Zlin
I've invented the x sucessor, how do you know what I meant with it
. It's no longer 2.0.96x but it's no longer anything.x (= community build) too. So why having its name.
EDIT: Ok, you are right about extended
.
EDIT: Ok, you are right about extended
Grubber wrote:BTW, can I call next versions zdoom .96x (x for extended, grbzdoom sucks, too selfish) or similar?
-
Cutmanmike
- Posts: 482
- Joined: Sat Sep 03, 2005 23:34
No offence intended at all but, why would we need "Grubber" zdoom when we have Gzdoom? Since it has all the same features and extras. I can understand that you want to continue working on your own thing but at the end of the day the features you add might not ever get around to Randy's dark developing ways since he's never open to the public. Sure he adds some but look at the feature request forum compaired to Graf's.
-
grubber
- Site Founder
- Posts: 230
- Joined: Wed Jun 29, 2005 18:57
- Location: Czech Republic, Zlin
-
The Ultimate DooMer
- Persecution Complex
- Posts: 152
- Joined: Tue Nov 08, 2005 23:04
- Location: Industrial Zone
-
Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
-
TheDarkArchon
- Posts: 1000
- Joined: Wed Jul 06, 2005 11:58
- Location: What's that fucking smell
-
The Ultimate DooMer
- Persecution Complex
- Posts: 152
- Joined: Tue Nov 08, 2005 23:04
- Location: Industrial Zone
-
Graf Zahl
- GZDoom Developer

- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
Tell that to Randy. I'd really like to add new DECORATE stuff but since I have to do most of it again when I finally get a working floating point version I don't really feel motivated to add it now. I'd prefer to work with future-proof code but the current version isn't it.
I really don't get it why he has to sit on his code forever. Nobody is testing it and when he eventually releases ZDoom 2.1.0 (which to be blunt I don't expect to happen in the foreseeable future) it will take twice as long as necessary to find and fix all the bugs.
I really don't get it why he has to sit on his code forever. Nobody is testing it and when he eventually releases ZDoom 2.1.0 (which to be blunt I don't expect to happen in the foreseeable future) it will take twice as long as necessary to find and fix all the bugs.
-
Paul
- DRD Team Admin (Inactive)
- Posts: 1058
- Joined: Thu Jun 30, 2005 13:30
- Location: Poland - Grojec / Radom
-
Graf Zahl
- GZDoom Developer

- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany
-
justin023
- Posts: 165
- Joined: Wed Sep 21, 2005 10:51
- Location: Illinois
-
Graf Zahl
- GZDoom Developer

- Posts: 7148
- Joined: Wed Jul 20, 2005 9:48
- Location: Germany