[SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Discuss the hosted development builds here.
[Home]

Moderator: Dev Builds Team

User avatar
Tiger
Developer
Developer
Posts: 867
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new version of Bootless Star is now available:

Code: Select all

Beta 7.6
==========================
--------------------------
3 April. 2013
----

* Added support for GZDoom Builder's BuilderEffects plugin
* Forked a bastard child version of Bootless Star that works with GZDoom Builder's latest SVN changes.  This program 'BootlessStarGZDB' will need the directory of 'GZDoomBuilder' instead of 'doombuilder'.
Nicholas Gautier
User avatar
Tiger
Developer
Developer
Posts: 867
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1669

Code: Select all

------------------------------------------------------------------------
r1669 | m-x-d | 2013-04-04 07:04:52 -0500 (Thu, 04 Apr 2013) | 2 lines

Thing Edit form: things can now be filtered.
Preferences form: list of actions already using current shortcut was not updated properly when act
ions list was filtered.
------------------------------------------------------------------------
r1668 | m-x-d | 2013-04-04 05:14:44 -0500 (Thu, 04 Apr 2013) | 3 lines

Visual mode, "Lower/Raise Floor/Ceiling to adjacent sector" actions: you can now hold Ctrl to lowe
r/raise sectors to lowest/highest sector inside selection.
Visual mode: added "Align Textures X and Y" action (default key is Ctrl-A).
Preferences Form: Actions can now be filtered.
------------------------------------------------------------------------
Nicholas Gautier
User avatar
Tiger
Developer
Developer
Posts: 867
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1671

Code: Select all

------------------------------------------------------------------------
r1671 | m-x-d | 2013-04-05 07:23:50 -0500 (Fri, 05 Apr 2013) | 1 line

Small fix in Align Things to Linedef action.
------------------------------------------------------------------------
r1670 | m-x-d | 2013-04-05 05:56:07 -0500 (Fri, 05 Apr 2013) | 2 lines

Paint Selection, Sectors mode: when selection is started over a sector, it's selected state is now toggled properly.
Several small fixes in "Raise/Lower sector to nearest" action.
------------------------------------------------------------------------
Nicholas Gautier
User avatar
Tiger
Developer
Developer
Posts: 867
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1677

Code: Select all

------------------------------------------------------------------------
r1677 | m-x-d | 2013-04-08 09:37:37 -0500 (Mon, 08 Apr 2013) | 1 line

Added "Point Thing to cursor" action.
------------------------------------------------------------------------
r1676 | m-x-d | 2013-04-08 08:43:02 -0500 (Mon, 08 Apr 2013) | 1 line

Bridge mode - removed 2 duplicate functions.
------------------------------------------------------------------------
r1675 | m-x-d | 2013-04-08 08:32:12 -0500 (Mon, 08 Apr 2013) | 1 line

Forgot to add default key...
------------------------------------------------------------------------
r1674 | m-x-d | 2013-04-08 08:28:04 -0500 (Mon, 08 Apr 2013) | 1 line

Added Draw Curve mode.
------------------------------------------------------------------------
r1673 | m-x-d | 2013-04-08 04:13:15 -0500 (Mon, 08 Apr 2013) | 1 line

Tag Explorer, UDMF: when item's comment editing was canceled, item's comment was removed instead of leaving it unaltered. 
------------------------------------------------------------------------
r1672 | m-x-d | 2013-04-08 04:01:27 -0500 (Mon, 08 Apr 2013) | 3 lines

Fixed a crash after drawing a sector when a newly drawn line completely matches already existing one.
Fixed a typo in documentation.
Fixed a typo in actions description.
Nicholas Gautier
Finalizer
Posts: 6
Joined: Wed Jun 28, 2006 1:34

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Finalizer »

Just wanted to throw a thank you for providing those handy tools & instructions on how to compile GZdoomBuilder builds. Even if it took me a few hours to not fuck it up, I finally managed to get things workin' and got a build together myself. So thanks for all the hard work!
User avatar
Tiger
Developer
Developer
Posts: 867
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

Finalizer wrote:Just wanted to throw a thank you for providing those handy tools & instructions on how to compile GZdoomBuilder builds. Even if it took me a few hours to not fuck it up, I finally managed to get things workin' and got a build together myself. So thanks for all the hard work!
Great to hear! :)
Nicholas Gautier
User avatar
Tiger
Developer
Developer
Posts: 867
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1678

Code: Select all

------------------------------------------------------------------------
r1678 | m-x-d | 2013-04-09 05:56:05 -0500 (Tue, 09 Apr 2013) | 2 lines

Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor. 
------------------------------------------------------------------------
Nicholas Gautier
User avatar
NeoHippo
Posts: 408
Joined: Tue Sep 13, 2005 0:47
Location: British Columbia Canada

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by NeoHippo »

The link to the log of 'recent SVN activity' on http://svn.drdteam.org/doombuilder2-gzdb/
still links to the old SVN site.
User avatar
Tiger
Developer
Developer
Posts: 867
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

NeoHippo wrote:The link to the log of 'recent SVN activity' on http://svn.drdteam.org/doombuilder2-gzdb/
still links to the old SVN site.
I might have to ask Eruanna in the future as to how I can modify those pages.... Anyways - those sites are off my hands and if I remember correctly those pages are not yet completed.
Nicholas Gautier
User avatar
Tiger
Developer
Developer
Posts: 867
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1681

Code: Select all

------------------------------------------------------------------------
r1681 | m-x-d | 2013-04-11 06:26:57 -0500 (Thu, 11 Apr 2013) | 1 line

Removed a metric ton of unused "using" directives from BuilderModes plugin.
------------------------------------------------------------------------
r1680 | m-x-d | 2013-04-11 06:04:16 -0500 (Thu, 11 Apr 2013) | 1 line

Removed a metric ton of unused "using" directives from Core.
------------------------------------------------------------------------
r1679 | m-x-d | 2013-04-11 04:27:16 -0500 (Thu, 11 Apr 2013) | 3 lines

Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
------------------------------------------------------------------------
Nicholas Gautier
User avatar
Tiger
Developer
Developer
Posts: 867
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1683

Code: Select all

------------------------------------------------------------------------
r1683 | m-x-d | 2013-04-12 07:53:26 -0500 (Fri, 12 Apr 2013) | 1 line

Fixed: tall patches higher than 508 pixels were read incorrectly.
------------------------------------------------------------------------
r1682 | m-x-d | 2013-04-12 06:06:57 -0500 (Fri, 12 Apr 2013) | 1 line

Looks like first 3 bytes of JPG image can be treated as signature, not 4. 
------------------------------------------------------------------------
Nicholas Gautier
User avatar
Tiger
Developer
Developer
Posts: 867
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1685

Code: Select all

------------------------------------------------------------------------
r1685 | m-x-d | 2013-04-15 08:52:54 -0500 (Mon, 15 Apr 2013) | 2 lines

Some cosmetic changes in Hexen and ZDoom linedef configurations.
Some cosmetic changes in Bit flags form.
------------------------------------------------------------------------
r1684 | m-x-d | 2013-04-15 05:54:55 -0500 (Mon, 15 Apr 2013) | 2 lines

DECORATE: fixed parsing error when whole "States" block is on one line.
Fixed: Incorrect articles were sometimes used in Draw Geometry/Curve/Rectangle/Ellipse info messages. 
------------------------------------------------------------------------
Nicholas Gautier
User avatar
Tiger
Developer
Developer
Posts: 867
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1686

Code: Select all

------------------------------------------------------------------------
r1686 | m-x-d | 2013-04-16 07:52:40 -0500 (Tue, 16 Apr 2013) | 3 lines

Plane Copy effect (118) is now shown in Visual mode.
UDMF: Reset texture offsets action now works on floors and ceilings.
Vertices mode: when a linedef is within Split Linedefs range, it's now highlighted using Info line color.
------------------------------------------------------------------------
Nicholas Gautier
User avatar
Tiger
Developer
Developer
Posts: 867
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1687

Code: Select all

------------------------------------------------------------------------
r1687 | m-x-d | 2013-04-19 06:35:56 -0500 (Fri, 19 Apr 2013) | 2 lines

DECORATE: When an actor inherits from an actor, defined in Game configuration, values from Game configuration are used if an actor doesn't define them.
UDMF Controls plugin: changes made using plugin were not properly undoable.
------------------------------------------------------------------------
Nicholas Gautier
User avatar
Tiger
Developer
Developer
Posts: 867
Joined: Thu Feb 25, 2010 3:44
Location: United States
Contact:

Re: [SVN Info] Doom Builder 2, GZDoom Builder, Builder64

Post by Tiger »

A new SVN build of GZDoom Builder is now available @ revision 1688

Code: Select all

------------------------------------------------------------------------
r1688 | m-x-d | 2013-04-25 04:43:24 -0500 (Thu, 25 Apr 2013) | 1 line

Added "Select Things in Selected Sectors" action.
------------------------------------------------------------------------
Nicholas Gautier
Post Reply

Return to “Development Builds”