Beta 7.6
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3 April. 2013
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* Added support for GZDoom Builder's BuilderEffects plugin
* Forked a bastard child version of Bootless Star that works with GZDoom Builder's latest SVN changes. This program 'BootlessStarGZDB' will need the directory of 'GZDoomBuilder' instead of 'doombuilder'.
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r1669 | m-x-d | 2013-04-04 07:04:52 -0500 (Thu, 04 Apr 2013) | 2 lines
Thing Edit form: things can now be filtered.
Preferences form: list of actions already using current shortcut was not updated properly when act
ions list was filtered.
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r1668 | m-x-d | 2013-04-04 05:14:44 -0500 (Thu, 04 Apr 2013) | 3 lines
Visual mode, "Lower/Raise Floor/Ceiling to adjacent sector" actions: you can now hold Ctrl to lowe
r/raise sectors to lowest/highest sector inside selection.
Visual mode: added "Align Textures X and Y" action (default key is Ctrl-A).
Preferences Form: Actions can now be filtered.
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r1671 | m-x-d | 2013-04-05 07:23:50 -0500 (Fri, 05 Apr 2013) | 1 line
Small fix in Align Things to Linedef action.
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r1670 | m-x-d | 2013-04-05 05:56:07 -0500 (Fri, 05 Apr 2013) | 2 lines
Paint Selection, Sectors mode: when selection is started over a sector, it's selected state is now toggled properly.
Several small fixes in "Raise/Lower sector to nearest" action.
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Just wanted to throw a thank you for providing those handy tools & instructions on how to compile GZdoomBuilder builds. Even if it took me a few hours to not fuck it up, I finally managed to get things workin' and got a build together myself. So thanks for all the hard work!
Finalizer wrote:Just wanted to throw a thank you for providing those handy tools & instructions on how to compile GZdoomBuilder builds. Even if it took me a few hours to not fuck it up, I finally managed to get things workin' and got a build together myself. So thanks for all the hard work!
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r1678 | m-x-d | 2013-04-09 05:56:05 -0500 (Tue, 09 Apr 2013) | 2 lines
Rectangular Selection: removed direction-based additive/subtractive selection. You can now hold Ctrl to enable subtractive selection, hold Ctrl-Shift to intersect with existing selection.
Point Thing at Cursor action: action now works when used from menu, changed default shortcut to Shift-L. You can now hold Ctrl to point Things away from cursor.
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I might have to ask Eruanna in the future as to how I can modify those pages.... Anyways - those sites are off my hands and if I remember correctly those pages are not yet completed.
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r1681 | m-x-d | 2013-04-11 06:26:57 -0500 (Thu, 11 Apr 2013) | 1 line
Removed a metric ton of unused "using" directives from BuilderModes plugin.
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r1680 | m-x-d | 2013-04-11 06:04:16 -0500 (Thu, 11 Apr 2013) | 1 line
Removed a metric ton of unused "using" directives from Core.
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r1679 | m-x-d | 2013-04-11 04:27:16 -0500 (Thu, 11 Apr 2013) | 3 lines
Classic modes, UDMF: floor/ceiling texture offsets can now be locked in place while sector is dragged.
Fixed another bug in Tools.autoAlignTexturesOnSidesUDMF()
Replaced Math.PI-related equations with stuff from Angle2D class.
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r1685 | m-x-d | 2013-04-15 08:52:54 -0500 (Mon, 15 Apr 2013) | 2 lines
Some cosmetic changes in Hexen and ZDoom linedef configurations.
Some cosmetic changes in Bit flags form.
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r1684 | m-x-d | 2013-04-15 05:54:55 -0500 (Mon, 15 Apr 2013) | 2 lines
DECORATE: fixed parsing error when whole "States" block is on one line.
Fixed: Incorrect articles were sometimes used in Draw Geometry/Curve/Rectangle/Ellipse info messages.
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r1686 | m-x-d | 2013-04-16 07:52:40 -0500 (Tue, 16 Apr 2013) | 3 lines
Plane Copy effect (118) is now shown in Visual mode.
UDMF: Reset texture offsets action now works on floors and ceilings.
Vertices mode: when a linedef is within Split Linedefs range, it's now highlighted using Info line color.
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r1687 | m-x-d | 2013-04-19 06:35:56 -0500 (Fri, 19 Apr 2013) | 2 lines
DECORATE: When an actor inherits from an actor, defined in Game configuration, values from Game configuration are used if an actor doesn't define them.
UDMF Controls plugin: changes made using plugin were not properly undoable.
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