Reflective floors

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Reflective floors

Post by Cutmanmike »

Can someone post an example wad of a working reflective floor? I can't seem to get it working at all.
User avatar
Shinjanji
Posts: 198
Joined: Sun Nov 06, 2005 16:45
Location: Pennsylvania, USA

Post by Shinjanji »

If you're setting the special to a line, it won't show up until the line is triggered. Use Sector_SetPlaneReflection in an OPEN script instead.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

Shinjanji wrote:If you're setting the special to a line, it won't show up until the line is triggered. Use Sector_SetPlaneReflection in an OPEN script instead.
That's what I did
User avatar
Shinjanji
Posts: 198
Joined: Sun Nov 06, 2005 16:45
Location: Pennsylvania, USA

Post by Shinjanji »

Oh... err...

Try this, then.
Attachments
Reflection.zip
Reflection test WAD
(982 Bytes) Downloaded 143 times
Screenshot of Reflection test WAD
Screenshot of Reflection test WAD
DOOM0010.jpg (34.68 KiB) Viewed 2182 times
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

STILL not working, and I can't post the wad cause it's way too big. Gragh
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Contact:

Post by TheDarkArchon »

Stupid question: Are you using 0.9.19?
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

Indeed. I can get it working in other sectors, just not this one... BLASTPHEMY

Edit: No wait, it seems to happen in every sector on this wad. Is there something in mapinfo or anything else that could prevent it?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Could you post the WAD? The feature is new so some problems wouldn't be too surprising.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

Afraid not, it's eatme.wad again :(. I'm trying to get the same effect in another wad as we speak.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

http://forum.drdteam.org/viewtopic.php?t=789

I'm guessing this is because of this bug. Case closed I guess.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

That was problems with skyboxes interacting with reflective floors.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

So if there was a skybox in the level, reflective floors break?

Or do you mean if there's a reflective floor under a sky with a skybox it breaks?

If option 2 - Case opened :x
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

If part of a skybox was visible in a reflective floor it didn't display properly. I can't say how severe the effect was because the test level I got had the reflective floor under a sky.


Just disable the skybox and see what happens. If it still doesn't work it's something different.
Locked

Return to “GZDoom”