Reflective floors

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Reflective floors

Post by Cutmanmike »

Can someone post an example wad of a working reflective floor? I can't seem to get it working at all.
User avatar
Shinjanji
Posts: 198
Joined: Sun Nov 06, 2005 16:45
Location: Pennsylvania, USA

Post by Shinjanji »

If you're setting the special to a line, it won't show up until the line is triggered. Use Sector_SetPlaneReflection in an OPEN script instead.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

Shinjanji wrote:If you're setting the special to a line, it won't show up until the line is triggered. Use Sector_SetPlaneReflection in an OPEN script instead.
That's what I did
User avatar
Shinjanji
Posts: 198
Joined: Sun Nov 06, 2005 16:45
Location: Pennsylvania, USA

Post by Shinjanji »

Oh... err...

Try this, then.
You do not have the required permissions to view the files attached to this post.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

STILL not working, and I can't post the wad cause it's way too big. Gragh
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell

Post by TheDarkArchon »

Stupid question: Are you using 0.9.19?
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

Indeed. I can get it working in other sectors, just not this one... BLASTPHEMY

Edit: No wait, it seems to happen in every sector on this wad. Is there something in mapinfo or anything else that could prevent it?
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

Could you post the WAD? The feature is new so some problems wouldn't be too surprising.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

Afraid not, it's eatme.wad again :(. I'm trying to get the same effect in another wad as we speak.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

http://forum.drdteam.org/viewtopic.php?t=789

I'm guessing this is because of this bug. Case closed I guess.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

That was problems with skyboxes interacting with reflective floors.
User avatar
Cutmanmike
Posts: 482
Joined: Sat Sep 03, 2005 23:34

Post by Cutmanmike »

So if there was a skybox in the level, reflective floors break?

Or do you mean if there's a reflective floor under a sky with a skybox it breaks?

If option 2 - Case opened :x
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany

Post by Graf Zahl »

If part of a skybox was visible in a reflective floor it didn't display properly. I can't say how severe the effect was because the test level I got had the reflective floor under a sky.


Just disable the skybox and see what happens. If it still doesn't work it's something different.

Return to “GZDoom”