Moderator: Graf Zahl
Cutmanmike
Posts: 482 Joined: Sat Sep 03, 2005 23:34
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by Cutmanmike » Fri Nov 25, 2005 19:13
Can someone post an example wad of a working reflective floor? I can't seem to get it working at all.
Shinjanji
Posts: 198 Joined: Sun Nov 06, 2005 16:45
Location: Pennsylvania, USA
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by Shinjanji » Fri Nov 25, 2005 19:32
If you're setting the special to a line, it won't show up until the line is triggered. Use Sector_SetPlaneReflection in an OPEN script instead.
Cutmanmike
Posts: 482 Joined: Sat Sep 03, 2005 23:34
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by Cutmanmike » Fri Nov 25, 2005 23:16
Shinjanji wrote: If you're setting the special to a line, it won't show up until the line is triggered. Use Sector_SetPlaneReflection in an OPEN script instead.
That's what I did
Shinjanji
Posts: 198 Joined: Sun Nov 06, 2005 16:45
Location: Pennsylvania, USA
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by Shinjanji » Fri Nov 25, 2005 23:48
Oh... err...
Try this, then.
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Cutmanmike
Posts: 482 Joined: Sat Sep 03, 2005 23:34
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by Cutmanmike » Sat Nov 26, 2005 1:47
STILL not working, and I can't post the wad cause it's way too big. Gragh
TheDarkArchon
Posts: 1000 Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
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by TheDarkArchon » Sat Nov 26, 2005 2:17
Stupid question: Are you using 0.9.19?
Cutmanmike
Posts: 482 Joined: Sat Sep 03, 2005 23:34
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by Cutmanmike » Sat Nov 26, 2005 14:54
Indeed. I can get it working in other sectors, just not this one... BLASTPHEMY
Edit: No wait, it seems to happen in every sector on this wad. Is there something in mapinfo or anything else that could prevent it?
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
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by Graf Zahl » Sat Nov 26, 2005 15:28
Could you post the WAD? The feature is new so some problems wouldn't be too surprising.
Cutmanmike
Posts: 482 Joined: Sat Sep 03, 2005 23:34
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by Cutmanmike » Sun Nov 27, 2005 15:20
Afraid not, it's eatme.wad again
. I'm trying to get the same effect in another wad as we speak.
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
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by Graf Zahl » Mon Nov 28, 2005 14:04
That was problems with skyboxes interacting with reflective floors.
Cutmanmike
Posts: 482 Joined: Sat Sep 03, 2005 23:34
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by Cutmanmike » Mon Nov 28, 2005 15:02
So if there was a skybox in the level, reflective floors break?
Or do you mean if there's a reflective floor under a sky with a skybox it breaks?
If option 2 - Case opened
Graf Zahl
GZDoom Developer
Posts: 7148 Joined: Wed Jul 20, 2005 9:48
Location: Germany
Post
by Graf Zahl » Mon Nov 28, 2005 15:19
If part of a skybox was visible in a reflective floor it didn't display properly. I can't say how severe the effect was because the test level I got had the reflective floor under a sky.
Just disable the skybox and see what happens. If it still doesn't work it's something different.