This problem doesn't happen when I'm running on a single screen, but when there're two, I'll get a fatal error most of the times.
Also, I discovered that this settings was playable in a specific old gzdoom build, well, here're my test log
gzdoom-g2.1.pre-655-gc6cb849 crash
1.8.02 crash
1.5.01 crash
1.4.07 some times works some times not
1.4.08 some times works some times not
1.4.05 some times works some times not
1.4.06 some times works some times not
1.4.03 works
1.4.02 works
All of them I tested opening gzdoom 6 times, when I said "works" it means all the 6 try worked without a fatal error, the other message means it runned gzdoom one more time and the rest I just got a fatal error message...
So, about the settings:
>Windows 8.1 64bits
>Intel core i7 3635QM
>Intel HD4000
>AMD HD8870m
>8gb DDR3 1,6GHz
Intel hd driver ver: 10.18.10.3958
AMD driver ver: 14.501.1003.0000
A QUICK NOTE:
All this tests I was running with the intel hd4000, with the amd gpu, I never got a crash with one or two screens.
Here's all the messages that was showed on the launch
Code: Select all
OS: Windows 8 (or higher) (NT 6.2) Build 9200
M_LoadDefaults: Load system defaults.
Using program directory for storage
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
adding C:/Users/ibm5155/Desktop/foreverhood/gzdoom.pk3, 587 lumps
adding ./doom2.wad, 2919 lumps
I_Init: Setting up machine state.
CPU Speed: 2395 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-3635QM CPU @ 2.40GHz
Family 6, Model 58, Stepping 9
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.36
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Well, I hope this is all what you guys need
