A_ExtChase

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Deathsong12
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A_ExtChase

Post by Deathsong12 »

I understand what nightmarefast does, but the first two seem to have no effect, and playeract only stops it from moving. What do these three parameters actually do?
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Graf Zahl
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Post by Graf Zahl »

The definition is

A_ExtChase(candomelee, candomissile, playactivesound, nightmarefast)

- candomelee specifies whether the monster is allowed to do a melee attack
- candomissile specifies whether the monster is allowed to do a missile attack
- playactivesound specifies whether the active sound may be played randomly
- nightmarefast activates Raven's faster nightmare monsters
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Deathsong12
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Post by Deathsong12 »

Thanks a bunch.
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