A_ExtChase
Moderator: Graf Zahl
- Deathsong12
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31
A_ExtChase
I understand what nightmarefast does, but the first two seem to have no effect, and playeract only stops it from moving. What do these three parameters actually do?
- Graf Zahl
- GZDoom Developer
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The definition is
A_ExtChase(candomelee, candomissile, playactivesound, nightmarefast)
- candomelee specifies whether the monster is allowed to do a melee attack
- candomissile specifies whether the monster is allowed to do a missile attack
- playactivesound specifies whether the active sound may be played randomly
- nightmarefast activates Raven's faster nightmare monsters
A_ExtChase(candomelee, candomissile, playactivesound, nightmarefast)
- candomelee specifies whether the monster is allowed to do a melee attack
- candomissile specifies whether the monster is allowed to do a missile attack
- playactivesound specifies whether the active sound may be played randomly
- nightmarefast activates Raven's faster nightmare monsters