HIRESTEX and ANIMDEFS...

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
Deathsong12
Posts: 129
Joined: Mon Sep 05, 2005 22:31

HIRESTEX and ANIMDEFS...

Post by Deathsong12 »

I was worried that ANIMDEFs and HIRESTEX wouldn't mix too well, and it seems that's the case. I debugged my ANIMDEFS to perfection, and still no go. I'm going to try making my ANIMDEFs come after the HIRESTEX lump in the wad, so that the HIRESTEX textures are parsed and recognized before GZDoom tries to parse the ANIMDEFs lump.
User avatar
Graf Zahl
GZDoom Developer
GZDoom Developer
Posts: 7148
Joined: Wed Jul 20, 2005 9:48
Location: Germany
Contact:

Post by Graf Zahl »

Order of thew lumps in the WAD is irrelevant.

What exactly are you trying to do and what doesn't work? Hires textures are initialized with all other textures so at the time ANIMDEFS is parsed they are all there.
User avatar
Deathsong12
Posts: 129
Joined: Mon Sep 05, 2005 22:31

Post by Deathsong12 »

Weird. I get UNKNOW TEXTURE: "X" errors. It must be a problem on my end. I'll keep working with it.
Locked

Return to “GZDoom”