HIRESTEX and ANIMDEFS...
Moderator: Graf Zahl
- Deathsong12
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31
HIRESTEX and ANIMDEFS...
I was worried that ANIMDEFs and HIRESTEX wouldn't mix too well, and it seems that's the case. I debugged my ANIMDEFS to perfection, and still no go. I'm going to try making my ANIMDEFs come after the HIRESTEX lump in the wad, so that the HIRESTEX textures are parsed and recognized before GZDoom tries to parse the ANIMDEFs lump.
- Graf Zahl
- GZDoom Developer
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- Deathsong12
- Posts: 129
- Joined: Mon Sep 05, 2005 22:31