Quake3 The Longest Yard re-remake project

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TheDarkArchon
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Post by TheDarkArchon »

Looks good. Keep it up :thumb:
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MR_ROCKET
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Post by MR_ROCKET »

Ah thanks ;)
Here's some more update shots!
Image Image

The map should be done sometime around new years :)
Also wildweasel will be glad to hear that Cory's weapons patch works fine with the map as a stand alone wad. although the ssg and rail switch places, it's still good that it works that way without having to do any merging.
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MR_ROCKET
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Post by MR_ROCKET »

The Quake3 DM17 re-remake is now ready for download !

Get it Here ! http://files.filefront.com/mrq3dm17+gzr ... einfo.html

Please make sure to read the readme for info.







:D Have fun !
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Cutmanmike
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Post by Cutmanmike »

Good luck getting quad damage to work :)

But this looks real nice. My only nag is the railgun sprite, i'd prefer something that looked more doomish.

Edit: Crap, didn't see page 2. I'll download later.
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Paul
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Post by Paul »

Quite nice. I like it :)
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Graf Zahl
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Post by Graf Zahl »

How about using a download service that allows me to get the file... :?
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BioHazard
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Post by BioHazard »

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Graf Zahl
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Post by Graf Zahl »

Thanks. I hate these upload services that have so many blocks in place that half the users can't get through.
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Jehar
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Post by Jehar »

Great stuff man! Really impressive work, and I totally agree with the scale of the map.
A couple complaints though... the rail platform is a bit narrow, and when combined with the LARGE amount of air control you have from the jump pad, missing it totally is a common issue. Same applies with the quad jumppad.
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MR_ROCKET
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Post by MR_ROCKET »

Ah sorry about that Graf, it was the only "quick" host I had at the time. Thanks Bio for mirror'n it ;)

Ah the rail platform, "run" directly at the launch pad and you should land directly on the platform, once you land let up and possibly pull back a little. The map is different even though it looks alot like the original, it's flow is for the most part the same. Although it's still a matter of learning the map again and the way things work. I know I can run around in it making several rounds without dieing, yet it's still not as easy to run around in as id's quake3 version. The quad platform can definitely be harder to get to than the quake3 version. it's more of a bfg platform on higher skill settings btw ;)


Thankys and Thanks for the feeback everyone!
I don't know how this wad managed to get almost 100 downloads within a few days of posting about it without much advertisement, but it did heh.


Enjoy !
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BioHazard
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Post by BioHazard »

Graf Zahl wrote:Thanks. I hate these upload services that have so many blocks in place that half the users can't get through.
I can't stand them either. I had to suck up 3 cookies to get at it :?
MR_ROCKET wrote:Thanks Bio for mirror'n it ;)
No problem.


I haven't even played it yet :)
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MR_ROCKET
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Post by MR_ROCKET »

You worthless bumb :D

Kidding, Anyhows now I'm off to work on a singleplayer vanilla wad for Doom2.

l8r ;)
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Cutmanmike
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Post by Cutmanmike »

Well I think the jump pads could be improved but apart from that I love it. Oh and the quad damage doesn't exactly help as a berserk eh? :P
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MR_ROCKET
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Post by MR_ROCKET »

If you think you can fix the jump pads so they will be better for "you", go for it.. if you cant then your pretty much just nit picking because you die alot lol

Learn the map, and read the readme..
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Cutmanmike
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Post by Cutmanmike »

MR_ROCKET wrote:If you think you can fix the jump pads so they will be better for "you", go for it.. if you cant then your pretty much just nit picking because you die alot lol

Learn the map, and read the readme..
Sorry for stating my own opinion? :?
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