[Went away (?)]Everything is... Blue?
Moderator: Graf Zahl
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				Apothem
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[Went away (?)]Everything is... Blue?
I have no clue why, but stuff turns blue with GZDoom!
			
			
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				wildweasel
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				Apothem
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				Graf Zahl
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				wildweasel
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				Apothem
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Absolutely nothing, that's the messed up part about it. I don't have this problem with ZDoomGL either... It's all defaults.Graf Zahl wrote:Well, considering that the icons and the hand are ok it is a safe assumption that the graphics card itself is ok. So how can this happen? What exactly did you load?
Ah okay.... Lemme dig up all that....wildweasel wrote:OS, CPU, video card, screen resolution, that kind of thing.
System specifics....
OS: Windows XP Professional, SP 1
CPU: Intel Pentium 4 2.4 Ghz
Video Card: MOBILITY Radeon 7500C
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Game Specifics:
Resolution: 800 x 600
Texture Filter Mode: Trilinear (more on that below...)
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It seems if my texture filter mode is either set to none or linear, this problem doesn't happen... However on bilinear, trilinear, and none (Mipmapped) It pops up.
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				wildweasel
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				Graf Zahl
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				Apothem
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My video drivers are up to date. I've never had this problem with any OpenGL games ever, so it puzzles me why i'd have a problem with my texture filtering here and not somewhere else like Unreal Tournament or ZdoomGL.Graf Zahl wrote:Hmm, that looks like the automatic mipmap generation seems to be broken in your video driver. You shoud try updating it and look whether that helps.
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				Paul
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				NiGHTMARE
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				Skunk
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This so far has been the best answer. It's the only one that makes sense. I do know some skin wads in fact cause problems like this so it could be one of those or just a wad getting moved into the skin folder without you knowing, like a resource wad of some kind. It's the only way that only PARTS of the level turn blue.Paul wrote:This is very odd.. The flats are ok, so why only patches are blue? I suspect some wad is in fact being loaded.. but it's just odd
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				Graf Zahl
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