ACS Demos

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
[Home] [Download] [Git builds (Win)] [Git builds (Mac)] [Wiki] [Repo] [Bugs&Suggestions]

Moderator: Graf Zahl

Locked
User avatar
justin023
Posts: 165
Joined: Wed Sep 21, 2005 10:51
Location: Illinois
Contact:

ACS Demos

Post by justin023 »

Map01 -
Dynamic mirror generation with variable speed
Reflective ceiling/floors inversely fading with variable speed

Map02 -
Color changing fog

Map03 -
Color changing vision

Map04 -
Color changing vision + fog

Map05 -
Sequential dynamic lights with variable speed

Map06 -
Color changing Chaingun Guys
Simple floor button (could be better)

Map07 -
3D floor that collapses with too much weight

Map08 -
(Very buggy ATM, so don't try)
Last edited by justin023 on Thu Jan 05, 2006 17:18, edited 2 times in total.
smg m7
Posts: 81
Joined: Mon Sep 26, 2005 17:48
Location: Here, I hope.
Contact:

Post by smg m7 »

Interesting. It's a lot like Solar's stuff, actually.
User avatar
justin023
Posts: 165
Joined: Wed Sep 21, 2005 10:51
Location: Illinois
Contact:

Post by justin023 »

Just uploaded more :)
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

The 3-d model won't show up. :/

How do I set this up properly?
User avatar
TheDarkArchon
Posts: 1000
Joined: Wed Jul 06, 2005 11:58
Location: What's that fucking smell
Contact:

Post by TheDarkArchon »

Don't extract the zip. Just put the zip in your GZdoom folder and run it as if it was a WAD.
NecroMage
Posts: 58
Joined: Sun Sep 11, 2005 20:31
Location: nj
Contact:

Post by NecroMage »

I luv the color changing chainguners. Keep up the good work.
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

Thanks TDA.

I think I'll just add GZDoom to the "Open with..." menu for .zip files...
User avatar
justin023
Posts: 165
Joined: Wed Sep 21, 2005 10:51
Location: Illinois
Contact:

Post by justin023 »

Nash wrote:The 3-d model won't show up. :/
Yea, just load the whole zip. That's not the main problem because the model bug will be fixed eventually. The problem is that I can't use an actor mover to create a platform to move the player. When you stand on it, it waits until you get off to move. I'm not sure if this is a bug or a "feature". And I'm not sure if it is possible to fix or how easy it would be. But it would be nice to be able to mimic those quake platforms somewhat.
I think I'll just add GZDoom to the "Open with..." menu for .zip files...
What are you using?
User avatar
jallamann
Posts: 66
Joined: Wed Nov 23, 2005 10:01

Post by jallamann »

Image :|
User avatar
justin023
Posts: 165
Joined: Wed Sep 21, 2005 10:51
Location: Illinois
Contact:

Post by justin023 »

I just re-downloaded to make sure it didn't get corrupted over the internet and it worked fine :?

Uhhh...? i suppose you could remove the ">" thats not supposed to be there or try downloading again
User avatar
that_guy
Posts: 18
Joined: Sat Sep 17, 2005 17:00

Post by that_guy »

jallamann wrote:Image :|
Me too - redownloaded an still getting it. Checked decorate.lmp and there is no ">" at line 21 ...
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

Strange. It works for meâ„¢.
User avatar
that_guy
Posts: 18
Joined: Sat Sep 17, 2005 17:00

Post by that_guy »

ok one difference between jallamann and mine ... his error is "}>" and mine is "}<". I've tried starting from a shortcut (used ZDL first), moved my "skins" folder out of the directory and tried extracting and rezipping with no luck ... :(

edit
got it to work ... pulled the decorate.lmp up in "ConTEXT", backspaced through line 21 and rewrote the "}" and it's working now. strange ...
Last edited by that_guy on Fri Jan 06, 2006 16:03, edited 1 time in total.
User avatar
Enjay
Developer
Developer
Posts: 4748
Joined: Tue Aug 30, 2005 23:19
Location: Scotland
Contact:

Post by Enjay »

I'm just loading it off my desktop with ZDL3.
User avatar
Nash
Developer
Developer
Posts: 1226
Joined: Sun Sep 25, 2005 1:49
Location: Kuala Lumpur, Malaysia
Contact:

Post by Nash »

I just loaded justin's ZIP file using "Open with". Works for me.

Right now, when I right-click .wad files, there's an "Open with" menu that lets me choose what program I want to open the file with. There's ZDoom and GZDoom. All I had to do is apply the same changes for .zip files.

So when I right-click .zip files, there's an option in "Open with" to open zip files with GZDoom.

Dragging and dropping .zip files onto GZDoom.exe also works.
Locked

Return to “GZDoom”