In its current state, model support for GZDoom is only good for static decorative objects.
If I have a complete monster, and replace all of its 2-d frames with 3-d models, the 3-d model frames will appear to "jump" instantly from one frame to the next, correct? Is it similar to how the original Quake 1 models acted? (ie, no interpolation).
I haven't gotten the time to actually try all this yet because I am still trying to learn the MODELDEF lump. I know it's easy but since I have many things on my mind now, I'm a little bit slow in absorbing so much information hehehe. I need your confirmation.
The reason I am asking this is simply because I am tired of playing the waiting game. I have a horror project which can only be pulled off in GZDoom, and I have designed the monster models. Prior to GZDoom's model support, I would capture the frames of the model in another software and import the frames into my wad as sprites. The game looks great with the 3-d floors and dynamic lights and all, but having the monsters appear like flat paper cut outs (sprites) simply spoils the mood of the game. Since the models were low-poly to begin with, I was thinking of converting them to the .md2 format and use them in GZDoom directly.
If am going to have to wait until Randy releases his new ZDoom, I'm afraid I will NEVER finish the project.
I'd just like ask that if I go on ahead and use 3-d models for my animated monsters with the current GZDoom implementation; when Randy eventually releases the next ZDoom and you start making changes to the model system, will my project be unplayable or screw up or anything?
The actual DECORATE definitions for my monsters aren't complex at all and don't involve mad jumps here and there. They are simple melee monsters. I am guessing that the only downside of using 3-d models to replace my monster sprites is that the animation won't look smooth. I think I can work around it by increasing the monster's walking frames from 4 to 20 or something.
Any comments, Graf? I am not making progress on this little project simply because I am waiting for you to improve the model system, in fear that if I go on right ahead now, when you update GZDoom, my game will be broken. I don't blame you though, because I know you are waiting for Randy.

Thanks.