Indeed. That game is fugly! All textures are dark/brown and all sprites are digitalised photos. Bleh.Snarboo wrote:Tekwar, by Capstone. Yeah...they weren't exactly the best sprite artists. :/
Snarboo's Mod Journal
Moderator: wildweasel
- Paul
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I can't use any umodified resources from any Duke Nukem game, that's one of the rules for this project. I went to the trouble of editing the graphics enough to have a bolt that pops back during the firing animations, so having to completely redo the graphics would be a bit of a pain. I'll try to tweak the graphics so they are less ugly, but as I've said, I think they're fine for the purposes of this mod. I chose them because they looked the closest to the Duke 64 SMGs without actual being them.
Edit:
If anyone can find better graphics for the SMGs for me(besides the Duke 64 SMGs, as I would like those to be used as a last resort only) or is willing to edit the current graphics if I were to hand them out, I would definitely consider replacing the existing graphics. I would gladly do it myself, however I need some suggestions on how to improve the graphics. Thanks in advance!
Edit:
If anyone can find better graphics for the SMGs for me(besides the Duke 64 SMGs, as I would like those to be used as a last resort only) or is willing to edit the current graphics if I were to hand them out, I would definitely consider replacing the existing graphics. I would gladly do it myself, however I need some suggestions on how to improve the graphics. Thanks in advance!
Last edited by Snarboo on Sat Jan 28, 2006 22:24, edited 5 times in total.
- Chronoteeth
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- Chronoteeth
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- Snarboo
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- Location: space station base of the UAC
Work has started on Luke once more...sorta. You see, I've been very lazy and not wanting to work on Luke, partially because I want to start on a new project that is much more ambitious, so ambitious it might require outside help. I don't want to leave Luke to rot, though. However, I know that if I work on it at the pace I am currently, it will take much longer than I will like.
That's where an interesting proposition comes in. I'm willing to let others help me finish this mod. I will do the graphics, while the other person does the code, as they see fit, but with certain restrictions (must function very similarly to how the weapon did in Duke, unless it's one of the two Luke exclusive weapons). The other person can also modify the graphics I send them to add their own flair to them or improve upon my work. There are certain benefits to those who choose to help: one being that you will be able to beta test, and two, you will be listed in the credits and Luke will be redubbed a Doom Armory Mod.
That is not to say that I want everybody to do the rest of the work. I will definitely work along side those who help me. If there is enough interest in this, I will have a list of potential positions for things that need filling in, and anyone who wishes to work on a particular thing can. I will most likely code ammo drops, since most of it will have to be balanced and random item drops added. If nobody is interested in this, then I'll continue work on this by myself. Just asking those who might be interested in helping. :)
A Little Disclaimer: Work submitted by others will be tested, bug fixed, and then assimilated into the mod by me, so what you submit might not be exactly as it was once added.
That's where an interesting proposition comes in. I'm willing to let others help me finish this mod. I will do the graphics, while the other person does the code, as they see fit, but with certain restrictions (must function very similarly to how the weapon did in Duke, unless it's one of the two Luke exclusive weapons). The other person can also modify the graphics I send them to add their own flair to them or improve upon my work. There are certain benefits to those who choose to help: one being that you will be able to beta test, and two, you will be listed in the credits and Luke will be redubbed a Doom Armory Mod.
That is not to say that I want everybody to do the rest of the work. I will definitely work along side those who help me. If there is enough interest in this, I will have a list of potential positions for things that need filling in, and anyone who wishes to work on a particular thing can. I will most likely code ammo drops, since most of it will have to be balanced and random item drops added. If nobody is interested in this, then I'll continue work on this by myself. Just asking those who might be interested in helping. :)
A Little Disclaimer: Work submitted by others will be tested, bug fixed, and then assimilated into the mod by me, so what you submit might not be exactly as it was once added.
- Chronoteeth
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- Joined: Wed Jul 06, 2005 10:01
- Chronoteeth
- Posts: 824
- Joined: Wed Jul 06, 2005 10:01