If possible, reply at Doomworld (main discussion) please, makes it easier for me!Yet another WAD idea? Well, just some brainstorming right now and the chance to see what others are thinking about this.
Some weeks ago, Paul Corfiatis started with a new 32 Map Megaward, based on DOOM2.EXE/DOOM2.WAD, no additional stuff, just plain straight vanilla. A discussion arose about what makes up for a good wad and the sense about all this projects that are based on simple ports and standard IWADs.
Though there have been some doomers shared my opinion when they said, something new, and never seen before makes up for a real great map, with replay value and all that stuff (this is also part of my next 2.5D Mapping Article). And c'mon, they are absolutely right, just think about Cyb's VOID or Russel_P's NULLSPACE!
What I'd like to do is leading yet another MEGAWAD with as many maps possible, but each of the maps must be unique, they must be special with a location or setting that hasn't seen before in any wad... think about floating buildings in the void, think about a medieval castle in space, think about an organic planet surface and UAC structures (like in Unreal 2), you can even think about something totally different, something that doesn't make any sense, it just should look different, new and... it should be interesting to recreate that idea with the Doom engine
The base of this would be ZDoom.99/GZDoom1.0.03, so your map can also be based on Boom and vanilla Doom2 but I would recommend ZDoom. New monsters and new weapons would be allowed as new textures, flats, sounds and music would be. But before we start, we should create a good package of resources with lots of textures that fit together...
Just let me know what you guys think about this, brainstorm with me about your ideas and let's see if such a project would make sense
http://www.doomworld.com/vb/showthread. ... adid=36155