Some annoying questions :P

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Alberto
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Some annoying questions :P

Post by Alberto »

1.- Can we get support for Voxels?

2.- Is there any way to implement coronas for torches, lamps and any other light source?

3.- Is it possible to combine 3D Transparent floor (water, lava, ...) with reflective surface, to build "reflective water surface"?

4.- Is there any way to implement a bloom kindy effect, or simulate it (using any scripting "cheat" or something)?

5.- I have rendered some high quality textures and skyboxes (PNG, 1280x1024 and 1024x768, 32Bit color), but when used in-game, textures change to the Doom palette. How can i make them to use the real colors?

6.- Can we get in a future version (if not now), support for Specular, Local and Difuse map for HR Textures?

7.- What program is recommended to modify Doom palette, under Windows? No answer XWE, Wintex or similar, please. I need the program to support Hexadecimal input values.

Ok, those questions are ok... for now.
Tomorrow maybe more 8)
Thanks.
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Graf Zahl
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Post by Graf Zahl »

1 - no.
2 - Currently not. Unfortunately I don't know how to handle this properly
3 - no.
4 - What do you mean?
5 - Import them properly. XWE by default converts them to the Doom palette. You have to import them as raw data.
6 - I have no plans about this
7 - I'm sorry but I don't know of anything that might help you here.
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Post by Alberto »

Graf Zahl wrote:2 - Currently not. Unfortunately I don't know how to handle this properly
Is Doom Legacy source code useless for GzDoom implement Legacy effects?
Graf Zahl wrote:[...]
4 - What do you mean?
Bloom is the "shiny" effect produced over a surface, caused by strong incident lightning over.

For example:
(click to enlarge, 30Kb approx)
Original Image:
Image

Bloom effect added:
Image

Look the "shiny" arround the objects and the table. That shiny is "bloom".
Those images have too exagerated bloom, but i made them on this way to show bloom effect clearly.

Graf Zahl wrote:5 - Import them properly. XWE by default converts them to the Doom palette. You have to import them as raw data.
Ok, thanks for the tip.
Graf Zahl wrote:6 - I have no plans about this
Maybe you would think to offer support if someone makes a texture pack including all those textures and layers?
Graf Zahl wrote:7 - I'm sorry but I don't know of anything that might help you here.
Ok, i will keep looking for. Thanks anyway.

Salutes.
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Graf Zahl
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Post by Graf Zahl »

About 4 and 6: I seriously believe that such effects have no place in an old game like Doom. I think that should be reserved for modern engines that have built in functionality for it. In other words: Better don't expect anything in these areas.
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Post by Nash »

Throw away that piece of crap XWE editor and use SLumpEd! http://slumped.mancubus.net/
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Enjay
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Post by Enjay »

Does SlumpEd have a quick search function? I couldn't find it. You know, the kind of thing where you start typing a lump name and the program jumps to the first item in the list that matches the characters that you have typed.

Personally, I really like XWE and it has never given me any problems. I do most of my lump editing with DeePsea though.
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Post by Nash »

Yes, if you don't mind not having any feedback on what you're typing. Just type the lump name and SLumpEd will highlight it.

(I'd appreciate a visible text box though...)
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Post by Alberto »

Nash wrote:Throw away that piece of crap XWE editor and use SLumpEd! http://slumped.mancubus.net/
I never used other GUI WAD editor.
I used to XWadTools, but since DoomBuilder cant be emulated (Wine) under Linux, i have to resign to use Windows; and XWE offers me all i need: Import/ export entries, Decorate "editor", Simple Palette editor...

For ACS Compiling/DeCompiling, i prefer to use command line.
I'm an old school Linux user. :roll:

New technologies and tendences sux. 8)

Salutes.
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Post by Enjay »

Alberto wrote:New technologies and tendences sux. 8)
Says the guy who just asked for a whole bunch to be included in GZdoom. ;)

BTW, I think this explains what bloom is all too often about in games:

http://www.vgcats.com/comics/?strip_id=224
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Post by Alberto »

Enjay wrote:
Alberto wrote:New technologies and tendences sux. 8)
Says the guy who just asked for a whole bunch to be included in GZdoom. ;)
I have no interest on Bloom. That is only curiosity. :roll:

That remembers me I need to go playing Pong all night on my Black&White 12'' TV.
Enjay wrote:BTW, I think this explains what bloom is all too often about in games:

http://www.vgcats.com/comics/?strip_id=224
Nice. :D
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