How do i define Brightmaps in GLDEFS?
Moderator: Graf Zahl
-
DuduKrazy
- Posts: 402
- Joined: Sun Dec 25, 2005 18:59
How do i define Brightmaps in GLDEFS?
Yesterday i read about the new version of gzdoom and looks like i can now define parts of a sprite to be brighter. It seems that i have to define the brightmaps on the GLDEFS lump. But i don't know how do i do this. so how do i define Brightmaps in GLDEFS?
-
Enjay
- Developer

- Posts: 4756
- Joined: Tue Aug 30, 2005 23:19
- Location: Scotland
-
Nash
- Developer

- Posts: 1226
- Joined: Sun Sep 25, 2005 1:49
- Location: Kuala Lumpur, Malaysia