How do i define Brightmaps in GLDEFS?
Moderator: Graf Zahl
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How do i define Brightmaps in GLDEFS?
Yesterday i read about the new version of gzdoom and looks like i can now define parts of a sprite to be brighter. It seems that i have to define the brightmaps on the GLDEFS lump. But i don't know how do i do this. so how do i define Brightmaps in GLDEFS?
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