Looks like real floor brightness is calculated incorrectly when combining Transfer Brightness and 3D floors in some cases:
ZDoom 2.8pre-1314:
GZDoom g2.1.pre-752:
[pre-752] Yet another Transfer Brightness Level bug
Moderator: Graf Zahl
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[pre-752] Yet another Transfer Brightness Level bug
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Re: [pre-752] Yet another Transfer Brightness Level bug
Doesn't happen in my latest build, so my guess is that it got fixed along with the latest 3D floor sorting problem.