Other Decorate Code pointers

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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Zeg-Vok
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Other Decorate Code pointers

Post by Zeg-Vok »

It seems as if every time someone releases a new Decorate weapon wad, they incorperate Decorate code pointers that aren't even hinted at in the Wiki, such as A_SpawnDebris, and A_SetTranslucent. I know it would be alot and unreasinable to ask for a list of all the ones not stated in the wiki, but I would appreciate it if someone could explain the second value in the A_SetTranslucent codepointer, and could tell me if there was a way to change rendering styles via codepointers?



Dont hate me because I am curious :wink:
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Graf Zahl
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Post by Graf Zahl »

The second parameter in A_SetTranslucent specifies the style of translucency:

0: normal blending
1: additive blending
2: fuzz effect (or its emulation in GL mode)
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justin023
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Post by justin023 »

http://www.zdoom.org/wiki/index.php?tit ... ORATE_lump

Documentation for the 96x/98x stuff
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Post by Zeg-Vok »

For showing me that . . . I am forever in your debt
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