[Project] Doom 3 on GZDoom

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doomero
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Post by doomero »

emm?
mauriciorocks you are fabio`s team ?
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MauricioRocks
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Post by MauricioRocks »

yeah! I'm the co-leader of the project LOL
doomero
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Post by doomero »

lol, okay i see you on msm!!
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Fabio914
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Post by Fabio914 »

MauricioRocks wrote:yeah! I'm the co-leader of the project LOL
In fact , now he´s the leader because I don´t have much time to spend on this project (I´m on the last year of the high school and I have to study for the vestibular , that is a test that you need to pass to enter on an university) , so Mauricio is leading it for me.
doomero
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Post by doomero »

me too, the unviversity stop my proyects XD
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sykesccorp
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Post by sykesccorp »

ha ha i have no more school poor you allwell
is any one making maps for this at the moment?
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Lioyd_Irving
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Post by Lioyd_Irving »

I think I could...however since i ain't got much time you'd have to make all the scripting yourself...
Jack the Ripper, Charles Manson and Adolf Hitler all drank water. You criminal scum !
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sykesccorp
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Post by sykesccorp »

is that a hint that you cant script? :P
anyway i could map for this but i dont think im good enough or even fast enough but any way if you dont have enough mappers ill be in to help
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MauricioRocks
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Post by MauricioRocks »

sykesccorp wrote:is that a hint that you cant script? :P
anyway i could map for this but i dont think im good enough or even fast enough but any way if you dont have enough mappers ill be in to help
well, if I can do it, you can do it too!
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sykesccorp
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Post by sykesccorp »

ha ha ha ha ha have you seen my maps latly they suck! :lol:
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Fabio914
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Post by Fabio914 »

Off: An update patch for Tech Demo 3 is now available... Here is the download link !
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Remmirath
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Post by Remmirath »

Great mod! Keep it up! I love that weapons rip from DooM 3
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ChupaReaper
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Post by ChupaReaper »

MauricioRocks wrote:Helo guys! how are you doin'?

I'm Rocks, co-leader of the project!

@ChupaReaper: firstly, I like to say that I loved so much your River Dragon project!

and yes, your models look pretty fine! specially the trite!

These models you've seen on our screenshots are models that I'd extract from RDDR (hope you not get angry about that :roll: ) and I reanimate them using DECORATE to give them a better Doom 3 like movimentation...

Well , I was wondering to know If you let me use your models on our project... If not, I'll get rid of that imp and trite... but I realy wanna use them in our project!!

[EDIT]
Fabio914 wrote:
ChupaReaper wrote:I import an md5mesh into Blender3D.
I then export it through Blender as a Wavefront OBJ.
Humm. I think these steps can be done with this program. What do you think?

No Fabio, 'cuz this program only convertes md5meshs, and not md5anims...




And... forget about my poor english :lol:
Sorry about the huge delay in responding, I've been very busy...
You're more than welcome to use my models, it would be nice if you slip in a little name in the credits somewhere -not all this stuff is by me myself anyways, though it has taken a bit of work to convert models from other projects and Doom 3 models are twats to reanimate (messy sfx meshes) and I haven't copied the original D3 animation. I've done loads of updates to my models lately, but they're not online yet. So if you want anything D3 Demon related, just ask and I'll see what I've got.
Nice progress BTW, there's some good scripts with the PDA, etc.
doomero
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Post by doomero »

BUT HOW CHANGE THE MD5 TO MD2 FORMAT?

is posible to change the mdl to md2 format?
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ChupaReaper
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Post by ChupaReaper »

I have done mdl to md2/obj can't remember if i texture worked, but I definitly lost animation, I converted the medus model from hexen 2.
The mdc and mdx RtCW models can be converted using GMax btw.

For md5mesh to md2 I use blender 3D to import the md5mesh w/o animation and then export it as an obj, where I use Misfit Model 3D (very good freeware) to convert obj to md2 and then animate.
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