ATI Driver update or...

Advanced OpenGL source port fork from ZDoom, picking up where ZDoomGL left off.
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WinstonSmith6079
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Re: ATI Driver update or...

Post by WinstonSmith6079 »

You are right. They should do that! hehehehe
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Gez
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Re: ATI Driver update or...

Post by Gez »

WinstonSmith6079 wrote:Take note, though, that previously saved games won't work with the UPX-packed GZDoom.
This also does not make sense to me. I'd rather bet that you didn't pack the same version of the exe and these saves were made by a rather old version. There is absolutely no reason I can see that UPX would somehow manage to alter the save format. If it did, then it would also mean that a packed GZDoom cannot load PNG textures...
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WinstonSmith6079
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Re: ATI Driver update or...

Post by WinstonSmith6079 »

Gez wrote:I'd rather bet that you didn't pack the same version of the exe and these saves were made by a rather old version.
Sorry, they weren't, and I packed the same file.
[...]If it did, then it would also mean that a packed GZDoom cannot load PNG textures...
I dunno about that.

I'm just saying...what I already said. GZDoom returns an error that says something like "EXPECTED A NAME BUT GOT SOMETHING ELSE". You tell me what that means.
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Graf Zahl
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Re: ATI Driver update or...

Post by Graf Zahl »

It means that something that was present when saving is no longer present when loading. Did you by any chance autoload something once and not again?
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WinstonSmith6079
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Re: ATI Driver update or...

Post by WinstonSmith6079 »

Hm, I'm not sure. :/ I first tried loading the saved game (for the PWAD Strain, a super f***ing excellent game) via Unleashed (e.g., via command-line), then tried through the game's main menu after loading the game and PWAD. It gave me the same error both times.

The saved game was an auto-save from a previous game, though.
Remmke
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Re: ATI Driver update or...

Post by Remmke »

This worked for me aswell. But I will only use it to test my maps from DB2.
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